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Effect Jutsu Clan Reward Ninja Saga Season 1 – Season 35

Penulis : Unknown on Jumat, 23 Mei 2014 | 10:26 PM

Season 1:
Kinjutsu: Death Touch Palms
Damage: 248
CP: 10
Cooldown: 10
Effect: (Kinjutsu) A technique that attacks meridian to stop CP flow in body. Defender cannot use any jutsu and charge for 2 turns. (Using taijutsu reduce your HP by 5%)
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Season 2:
Kinjutsu: Profusion of Ghost
Damage: 0
CP: 200
Cooldown: 12
Effect: (Kinjutsu) Hallucinate the enemy and make them feel being bounded, by hundred ghosts. (Reduce CP by 55%, put target’s skill into cooldown for 1 turn)
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Season 3 :
Kinjutsu: Ecstasy of Sound
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Hallucinate target with ecstatic sound to restrict target and reduce attack damage by 100% (2 turns).
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Season 4 :
Kinjutsu: Sakura Ryu
Damage: 328
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Hit target’s organs and disable him from healing himself for 6 turns. (Using taijutsu reduce your HP by 5%)
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Season 5 :
Kinjutsu: Cube Illusion
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Form a kekkai around target. Target need to consume extra 40% CP, and reduce 2% HP and CP when attack with weapon. (4 turns)
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Season 6 :
Kinjutsu: Pishamen Ryu
Damage: 164 x3
CP: 10
Cooldown: 12
Effect: (Kinjutsu) After using this skill on a target, anyone who attack the same target within the coming 3 turns can recover HP. (Amount: 60% of damage made) (Using taijutsu reduce your HP by 5%)
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Season 7 :
Kinjutsu: Silver Chain Bundle
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above.
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Season 8 :
Kinjutsu: Yatagarasu
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, meridian seal) (4 turns)
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Season 9 :
Kinjutsu: Fiery Night Phoenix
Damage: 164
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns)
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Season 10 :
Kinjutsu: Dynamic Dragon Strike
Damage: 328
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using taijutsu reduce your HP by 5%)
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Season 11 :
Kinjutsu: Darkness Chain Seal
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Seal target’s power by the dark chains, reduce 130% target dodge rate; and extra 130% dodge rate during target’s attack. (2 turns)
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Season 12 :
Kinjutsu: Kejsumaru
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Inflict bloodfeed – recover HP after attack. (Amount: 130% of the attack damage) (3 turns)
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Season 13 :
Kinjutsu: Violent Quake Fist
Damage: 488
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Focus attack your enemy’s heart and remove all positive status effect as well as reduce his dodge rate by 20%. (3 turns) (Using taijutsu reduce your HP by 5%)
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Season 14 :
Kinjutsu: Meridian Breakthrought
Damage: 0
CP: 10
Cooldown: 14
Effect: (Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns)­­ (Using taijutsu reduce your HP by 5%)
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Season 15 :
Kinjutsu: Great Ball of Devil World
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Release a dark kekkai to weaken enemies’ volition. Reduce 35% damage, dodge, and purify chance. (5 turns)
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Season 16 :
Kinjutsu: Camouflage Make-Up
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Use camouflage to hide yourself. Remove all negative status for once; ignore all attack damages (3 turns).
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Season 17 :
Kinjutsu: Meteor Blast
Damage: 648
CP: 10
Cooldown: 12
Effect: (Kinjutsu) Focus power on the legs, and use all the muscle power to perform a kick combo. Immediately reduce target CP by 75%; and reduce his attack damage by 50%. (3 turns) (Using taijutsu reduce your HP by 5%)
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Season 18 :
Kinjutsu: Shadow of Nightmares
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Incept nightmares to target’s mind to drain 25% of target’s CP, and Inflict chaos. (2 turns)
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Season 19 :
Kinjutsu: Mask of Hell Gate
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Hallucinate target with ecstatic sound – decrease target’s rate to critical, dodge, combustion, purify and reactive force by 80% (4 turns).
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Season 20 :
Kinjutsu: Air Pecker Palm
Damage: 648
CP: 10
Cooldown: 5
Effect: (Kinjutsu) Derectly attack target’s weak point, target will receive extra 100% damage in next turn.
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Season 21 :
Kinjutsu: Meridian Break Step
Damage: 648
CP: 10
Cooldown: 10
Effect: Focus in target’s meridian, and kick into pressure point rapidly which target fail to use jutsu and charge for 2 turns
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Season 22 :
Kinjutsu: Muscle Front Beheading
Damage: 648
CP: 10
Cooldown: 10
Effect: (Kinjutsu) Interrupt enemy’s nervous system which disallow any weapon attack. Also will use up 300% CP on any jutsu (3 turns) (reduce 5% HP after used)
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Season 23 :
Kinjutsu: Yato
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Use black feathers to create an illusion zone to give mental attack. This will remove all positive status effect as well as reduce his dodge by 60% (3 turns)
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Season 24 :
Kinjutsu: Detach Of Soul
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Drain target’s spirit level, directly absorb their 20% HP & CP
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Season 25 :
Kinjutsu: Mushin Kiten Jutsu
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Erase enemy self conscious and militant. Enemy’s positive status will be removed; and stun (1 turn)
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Season 26 :
Kinjutsu: Scissor
Damage: 0
CP: 200
Cooldown: 14
Effect: (Kinjutsu) Use chakra to change energy into physical body, target will receive extra 60% damage. (3 turns)
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Season 27 :
Kinjutsu: Ame No Futodama
Damage: 0
CP: 200
Cooldown: 18
Effect: (Kinjutsu) Summon Ame No Futodama to absorb everything. All enemy’s CP reduce 75%
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Season 28 :
Kinjutsu: Paper
Damage : 0
CP : 400
Cooldown : 8
Effect : (Kinjutsu) Use chakra tu change energy into physical body, reduce his attack damage by 98%. (4 Turns)
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Season 29 :
Kinjutsu: Shunsatsu
Damage : 648
CP : 10
Cooldown : 0
Effect : (Kinjutsu) Thousands hits in rapid succession, disable target from healing himself for 6 turns.
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Season 30 :
Kinjutsu: Rock
Damage : 0
CP : 200
Cooldown : 14
Effect : (Kinjutsu) Use chakra tu change energy into physical body, reduce 130% target’s dodge rate , and extra 130% dodge rate during target’s attack. (2 Turns)
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Season 31 :
Kinjutsu: Gara Jinrai
Damage : 648
CP : 10
Cooldown : 5
Effect : (Kinjutsu) Attack at spend so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently
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Season 32 :
Kinjutsu: Devil’s Seal
Damage: 300
CP: 10
Cooldown : 10
Effect: Use the power of the darkness to drain 33% of target’s CP, and inflict chaos. (1 turn)
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Season 33 :
Kinjutsu: Raising Dragon Strike
Damage: 300
CP: 10
Cooldown: 10
Effect: Summon the sleeping dragon under the ground to attack enemy to reduces target’s attack attack damage by 50% and prevent him from healing himself
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Season 34 :
Kinjutsu: Blood Butterfly Curse
Damage: 0
CP: 360
Cooldown: 12
Effect: (Kinjutsu) Create bloody illusion to petrify target (4 turns) (petrified target cannot take any actions but will receive no damage, except damage over time)
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Season 35 :
Shadow Assassin Fist
Damage: 640
CP: 10
Cooldown: 8
Effect: (Kinjutsu) Highest state of Kinjutsu. Attack and stun enemy with high speed. This taijutsu can be used frequently.
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